Jason, a 13-year-old teen that lives near a Pet Sematary

Posted under Episode 212, Story On By Chief

You are Jason, a 13-year-old teen that recently moved to a rural area with his parents. You have a cat named Mr. Whiskers, that you love very much. One day your neighbor comes to you, holding Mr. Whiskers in his arms, dead. He tells you he found him next to the streets. He then tells you there is a way to bring him back, "There is an old Pet Sematary over in the woods there!" he says. What he didn't tell you is that the Pet Sematary was built on top of an old cursed Indian burial ground. You waste no time and bury Mr. Whiskers at the Pet Sematary. The next evening you are reading a book when suddenly Mr. Whiskers stands outside your open window, all crusty, dirty, but alive! Something about him has changed though...	

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You have a choice:

Try and get Mr. Whiskers back to normal, or close the window and hope he goes away.

> You try and get Mr. Whiskers back to normal. You give him a bath. He loves it, so you know something is wrong.
You try to give Mr. Whiskers another bath, but he's in some sort of trance and he hisses at you. You know something is very wrong.
Mr Whiskers grows larger and you run away scared. You move away and try to forget the experience.

> You wake up one day, the Mr. Whisker is in your bed. He has grown to the size of a St. Bernard.
"Mr. Whiskers," You scream, "What are you doing here?"
You run away from the house and come back with a .22 rifle. You look through the window to see that Mr. Whiskers is now the size of a bear. He is staring at you.
"Mr. Whiskers," You whimper, and then he comes crashing through the window.

> You fire up your cat chainsaw, which has cat claws instead of a chain, and attach Mr. Whiskers.
You now have the advantage over Mr. Whiskers. You control him like a puppet, forcing him to run into walls and furniture. After you have your fun, you let him go.
Mr. Whiskers grows to the size of an elephant. He starts using the quarry by your house as a littlerbox. 
Mr. Whiskers grows to the size of an elephant. He starts using the quarry by your house as a littlbox. 
You grow old and lonely, and one day your cat finds you dead.
Mr Whiskers carries your body to the pet cemetery and buries you in a shallow grave. You rise from the grave.
You are now undead and must feed on flesh to survive. You start going to a local high school and feasting on the students.

> You try to feed the students Reindrob's Erratic Growth Pills, but you accidentally feed them Reindrob's Erotic Growth Pills.
The students constantly have boners and the teachers aren't much better off. You are fired from your job, and you change your identity and move to another town.

> You your new identity is...
THE END
You reached a "Happy Ending." You get the girl, you save the world from zombies, and you don't have to worry about going to jail for killing your boss. What more could you want?
The moral of the story: Don't mess with happy endings.
You mess with the happy ending.
You grew up in a middle-class house in the suburbs.
You had big dreams and a lot of ideas, so you moved to New York City to pursue them.
You're currently jobless, living in a shitty apartment, and your car was just repossessed.
Life sucks.

> You your biggest dream is:.
To become a big movie star and get tons of groupies.
Your biggest dream is to become a big movie star and get tons of groupies.
You become a big movie star and get tons of groupies.
Your second-biggest dream is:  to become a big movie star and get tons of groupies.
You become a big movie star and get tons of groupies.

> You start a cult in the desert with all of your groupies.
The cops raid the place, and you end up in jail. You think about what you did wrong.
You realize that you should have killed the cops and took over the entire town.

> You attract the following groupies in prison:.
A huge groupie that is not very bright. A large but very ugly groupie. A groupie with huge breasts, but she's also a lesbian.

> You make friends with a security guard. He has a funny name, which is...
Hihowiweh.
He's a nice guy. He doesn't seem to like his job all that much, but he stays on good terms with the other guards. He lets you know about all the different sorts of weapons they have stashed around the prison.
One night he leaves his keys sitting on a table. You grab them and free all of the prisoners.